![]() ![]() ![]() Object, ByVal e As System.EventArgs) Handles Button3.Click, PlayTimer.Tick PlayPauseBtn.Text = " Play" End If End Sub Private Sub Generation( ByVal sender As System. ![]() PlayTimer.Enabled = Not PlayTimer.Enabled PlayTimer.Interval = 1000 / NumericUpDown1.Value Object, ByVal e As System.EventArgs) Handles PlayPauseBtn.Click Private Sub PlayPause( ByVal sender As System. GetCellState method calculates the state of each cell in the Universe:Ĭonst DeadCell As String = " " Const LiveCell As String = " ██" Dim Display As String() = State = GetCellState(item.Row+1, item.Col+1) neighbor diagonal - Right Below if (item.Row<_dimRow-1 & item.Col<_dimCol-1) State = GetCellState(item.Row+1, item.Col-1) neighbor diagonal - Right above if (item.Row>0 & item.Col0 ) State = GetCellState(item.Row-1, item.Col-1) neighbors in same col - Below if (item.Row 0 & item.Col>0) State = GetCellState(item.Row-1, item.Col) neighbor in same row - Right if (item.Col 0) neighbor in same row - Left if (item.Col > 0) Change the State of each cell in the Universe depending on the states of its neighbors based on the game rules.The number of neighbors is defined by the position of the Cell in the two dimension grid of the Universe. Identify neighbors for each cell in the Universe – Each cell can have a maximum of 8 neighbors.Concrete States – Alive and Dead classes.It contains an abstract method GetType which returns the type for each State. Abstract State – This is the abstract class for our State.It also has properties - Row, Column – defining its position in the Universe. Cell – The Context class of our State Pattern. ![]()
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